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Found 2 results

  1. Developers : cyberpro98 Full Credits to : Cyberpro98 Repack Info : Based on TRINITY/MANGOS Core : TrinityCore Core Revision : BlizzLikeCore Rev: 0000-00-00 00:00:00 +0000 Hash: Archived (Win32,little-endian) DB Version : BDB_20121014 Databases:world;auth;characters Script_version : ACID 2.0.7 - Full Release for BizzLikeCore TBC (2.4.3 Client) Realms: Mental WoW [Level 255] Realm Info : Realm Name: Mental WoW [Level 255] GameBuild: 2.4.3 -- The Burning Crusade (TBC) -- GameType: Normal -- PVP & PVE -- NPStart Level: 255 -- Normal Player Start Level -- PMax Level: 255 -- Impossible to levelup more than 255 -- Most spells and talents are working. Druids are working 99% as intended. Hunters are working 99% as intended. Mages are working 99% as intended. Paladins are working 99% as intended. Priests are working 99% as intended. Rogues are working 99% as intended. Shamans are working 99% as intended. Warlocks are working 99% as intended. Warriors are working 90% as intended. All Rates : Rate.Creature.Aggro = 1 Rate.Corpse.Decay.Looted = 0.5 Rate.Creature.Normal.Damage = 1 Rate.Creature.Elite.Elite.Damage = 1 Rate.Creature.Elite.RAREELITE.Damage = 1 Rate.Creature.Elite.WORLDBOSS.Damage = 1 Rate.Creature.Elite.RARE.Damage = 1 Rate.Creature.Normal.SpellDamage = 1 Rate.Creature.Elite.Elite.SpellDamage = 1 Rate.Creature.Elite.RAREELITE.SpellDamage = 1 Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1 Rate.Creature.Elite.RARE.SpellDamage = 1 Rate.Creature.Normal.HP = 1 Rate.Creature.Elite.Elite.HP = 1 Rate.Creature.Elite.RAREELITE.HP = 1 Rate.Creature.Elite.WORLDBOSS.HP = 1 Rate.Creature.Elite.RARE.HP = 1 Server Rates : Rate.Health = 5 Rate.Mana = 5 Rate.Rage.Income = 20 Rate.Rage.Loss = 1 Rate.Focus = 5 Rate.Energy = 25 Rate.Loyalty = 5 Rate.Skill.Discovery = 100 Rate.Drop.Item.Poor = 100 Rate.Drop.Item.Normal = 90 Rate.Drop.Item.Uncommon = 80 Rate.Drop.Item.Rare = 70 Rate.Drop.Item.Epic = 60 Rate.Drop.Item.Legendary = 1 Rate.Drop.Item.Artifact = 1 Rate.Drop.Item.Referenced = 1 Rate.Drop.Money = 1 Rate.XP.Kill = 100 Rate.XP.Quest = 1 Rate.XP.Explore = 10 Rate.XP.PastLevel70 = 300 Rate.Rest.InGame = 1 Rate.Rest.Offline.InTavernOrCity = 1 Rate.Rest.Offline.InWilderness = 1 Rate.Damage.Fall = 1 Rate.Auction.Time = 1 Rate.Auction.Deposit = 1 Rate.Auction.Cut = 1 Rate.Honor = 1 Rate.Mining.Amount = 1 Rate.Mining.Next = 1 Rate.Talent = 10 Rate.Reputation.Gain = 2 Rate.InstanceResetTime = 1 RANKS : Level 0 - Player Level 1 - VIP Level 2 - GameMaster Level 3 - Administrator Level 4 - Console (OWNER) Login Info: Login Database Info Network type : MySQL ( TCP / IP ) Hostname/IP : Localhost or 127.0.0.1 Port : 3306 User : root password : root Login Ingame Info: UserName & Password : Owner owner -- GMLevel : 4 Repack more info : 700 Custom Item Epic Custom Commands VIP System World Chat System Teleporter NPC Heal NPC KilStreak System On Login Divine shield 8 seconds On creating New character shows - We welcome to our new champion NameofChar Beatmaster NPC Transmogrifier NPC World Trainer Custom Instances / Quests Mount Vendor Welcome Quest Custom Duel Reset Custom Exteneded Cost Mall -- NonPVP Custom Commands : .world channel .vip chat .vip buffs .vip online .vip waterwalk on/off .vip hover .unstuck **ATTENTION** The Databases you will need to add them MANUALY! And files , which are : libeay32.dll , libmysql.dll , libssl32.dll , ssleay32.dll , ace.dll . DOWNLOADS DLL FILES - CLICK HERE DBC/MAPS/VMAPS - CLICK HERE CONFIG FILES , EXE FILES , AND AUTH/WORLD/CHARACTERS DB - CLICK HERE If is anyone Interested to buy the full core + source code PM ME If you want to support me , you can do it by donating for hard work
  2. Hi "WoWBB.org" I'm thinking about a good script. Something like Killstreak, but in this case the target is not the DPS, the target in this case is the HEALER. Why the characters with "DPS" can be with auras and messages that says "YOU ARE THE BEST", maybe rewards for any amount of kills. And the characters with "HEAL" no? So I would like to create a script to do this, but I need some help. The script can be with LUA or C++, I dont know how can I do to make this in LUA, becouse the class are limited. But if you know something or you have any idea about that. Please, help me. For example: When "X" shaman heals to "Y". When "X" has healed 50k to other persons, he can obtain an aura with rewards or something like that, when he has healed 100k to others, he can obtain other aura with other rewards... When "X" dies, he loses everything (Aura and amount healed), and he starts from "0" again.
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