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prologe60

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  1. Hello Madness. I still occurs the same problem. If you want, I can send by MP my custom vmap and map.
  2. Don´t worry. Thanks also Madness
  3. Thanks Madness! Works :). But do not believe me all the mmaps files. Log Server mmaps:
  4. Yes Madness. I followed these steps and I couldn´t extract mmaps. Map Folder, with my custom map extracted. Vmaps Folder, with my custom map extracted. I looking for google, I found a post in which he commented that the tool does not allow extract mmaps over 999. http://www.ac-web.org/forums/showthread.php?213908-MMAPS-generator-over-999
  5. Hello Guys! I have a problem with mmaps tool. I was trying to create mmaps files. Previously extracted the map and vmaps files. But the custom map will not allow me to extract the mmaps. Does anyway know how to extract the custom mmaps? I put a link to the tool => Mmaps In vmaps and maps tool, you can edit to allow custom MPQ´s. Thanks and regards!
  6. It's an amazing tutorial!. It would be great to use in Noggit. +1
  7. Thank you so much guys!
  8. After a long absence, I decided to go back to revisit the issue of customization on WoW . Today I will explain simply how to make a Gossip NPC. I'll split the tutorial into two parts. The first, (process of creation) and the second (add more options). For those who do not know what a Gossip. This is the text that we see when we interact with the NPC. In addition to the options you may have. Instructor, Seller, Banker, etc ... I. Creating Gossip. We start creating a npc. Go to Creature_template. Fields that are important are: Gossip_menu_id and NpcFlag. (Depending on what you want to do the NPC will have to go accommodating the flags. For this tutorial, my npc will Gossip, Banker and Auctioneer. We will add the values of each flag. 1 + 128 + 2097152 = 2097281). In this case, I use 60243 for Gossip_menu_id. Now we want to define a text that shows our NPC when we interact with it. Go to Npc_text. In this table only we will complete the ID fields and text0_0. We already have the text we want to show the NPC. Finally only we have to associate this text to a Gossip. So we go to the Gossip_menu table. Here we will put a value on entry and text_ID put in npc_text. And we will have our NPC prepared to show the text that we have set. Now we will see on the server. II. Creating options for Gossip. We have already made a Gossip NPC also has a text. But now we want that NPC allows us to do more. Go to the table Gossip_menu_option. Menu_id: This will place the entry value we put on gossip menu. In this case 60243. (IMPORTANT: All options we want to put in this gossip must have the same menu_id.) Id: Depending on the options you want to put, we will be putting forward value of 0. (0,1,2,3,4,5,6, etc ...). Option_icon: We choose the icon you want. Option_text: The text that appears in the option. Option_id: The action you assign to that option. Npc_option_flag: Depending on the action you want me to do, you have to assign a Flag. Action_menu_id: It is used to create submenus. Add as many options as we want. An example. Finally a screenshot Of course this is basic. If you want to do more advanced things and you can use C ++, etc ... If anyone has any questions to ask.
  9. No Chysller. This procedure solves the NPCs and players fall hollow. For what the objects do not disappear still nothing.
  10. I searching the internet, I found a solution to this problem. I'll put the images with their respective source. Problem Summary: Maps customs must be placed in a patch.MPQ order that they can be extracted with extraction tools server maps: vmaps, maps, ... Making this process solves the problem of crossing the floor to receive debuffs pj loss of control. To include the custom maps should edit some files. \Src\ tools\map_extractor\System.cpp \Src\ tools\vmap4_extractor\vmapexport.cpp \Src\tools\mesh_extractor\MPQManager.cpp (This did not find it in my folder Trinity Core, still the process worked out.) System.cpp vmapexport.cpp MPQManager.cpp If all goes well, we will see our custom maps added. IMPORTANT NOTES: Make sure mmap.enablePathFinding is ON (file: 'worldserver.conf' at your Core folder). If in step 3 the tool can't detect your maps make sure everything is written correctly and that there is no other Map.dbc overwriting yours custom. I suggest to either edit the code to make only detect your custom patch or to create another Data folder with your custom patch and the minium MPQs required to make tools working. Credits Kiun of ModCraft
  11. Good evening! I do not know if there will ever happened, is that I created a custom area, I created ADTs with Taliis. I've been modeling with Noggit and play when a playe cast a spell type: Fear, Blindness, pj sinks down, as if the earth swallow him. Anyone has this happened.
  12. I was trying to add wmo m2. My map has gone straight to the trash. No happened to open it but now with Noggit, is directly closes. Luckily I had done a backup.
  13. Maybe it's a problem of that model. Test what you're saying, try to add more models have do not go away. Yes, the changes you make in the map should add ADTs to path.MPQ.
  14. That happened to me with some older versions of Noggit. the problem? I do not say, I downloaded the latest version have been published and I have not had any problems with wmo and m2. http://www.filedropper.com/noggitsdl14beta
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